Ghost of the Garnier Play Report Session #2
The second and final part of Ghost of the Garnier. The Yellow King RPG, a Gumshoe Quickshock game based on the Robert W. Chambers stories by Robin D Laws .
...Here Be Spoilers...
Paris, 1895
The Composer
Emboldened by the hoodwinking of Picou and Larsonneau, the group decide to pay a visit to Cuvier, the composer and prominent name on the poster. They find his flat nearby but on the journey, Sandy decides to make a detour, a quick costume change into full evening attire and a search around his flat for his old service revolver and a bucket load of ammo.
Cuvier |
Meeting with the group at the entrance to Cuvier's flat, Sandy and the others see the door open and a energetic, strongly built figure at the piano, the man is hammering away at a strange score, adjusting his notes and trying again, a mixture of zeal and pain clouds his face, on the piano sits a gun.
The conversation is brief and strained, Cuvier must return to his work as he is past his deadline, he explains the gun is for those neighbours who complain about the noise. The group do understand from Cuvier that it was mainly Brisson, Picou and Larsonneau that dealt with the mysterious benefactor and also that the same benefactor seems to be giving singing lessons to Celeste and... it is working! Finally, Cuvier gives them all a taster of the score for the opera, a mind blasting, sanity shredding cacophony, most resist it but Ainsley is brought to his knees before running shrieking from the room... much to the manic grin and bravo-ing from Cuvier.
In the Stalls
The group high tail it back to the Opera, to see Celeste in a showing of Helle, it is a dull affair, but they notice a strange hand part the curtain of one of the boxes as soon as Celeste comes on stage, Celeste falters but seems to recover, as though hit by lightning, her gaze never wavering from the box.
The Box
Celeste
Whilst Leigh and Dorian investigate the box, the remainder of the group determine that Celeste is their best bet for a lead on the mystery fellow, they spy her and as she makes a run for it, Lesley and Sandy manage to corner her backstage, Beverley trips unceremoniously falling at Celeste's feet. Ainsley high tails it out of there. Dorian decides to search the dressing rooms.
Searching the Office
After sending an usher scurrying, who queried why Sandy was back here, Sandy is left free to look through the offices, he finds a number of red envelopes and letters, asking for money or unpleasant fate will befall the owner of the opera house plus a full list of addresses for all the staff at the opera house. He exits through a side entrance, coming back round to the front of the Palais Garnier and heading on in.
The Crawlways
Meanwhile, the group, somewhat recovered or at least patched up, have decided to head back up to the box, where upon Ainsley suggests the vent with the Lyre, is much larger than normal and could accommodate a person quite easily, could this be how the masked man left the box?
One of the group fetches Sandy and they squeeze up into the crawlways and head through over the stage, they spot where someone has sawn through the rope attaching the chandelier, moving further on they come across a stash of rifles, they arm themselves. Latterly, they discover a rolled up body shaped package which seems, as they unwrap it, to suggest Le Duc has met his end. As they ponder this last mystery, a bullet hits Leigh, he groans and slumps to the floor. The rest of the group turn and see a black caped and masked character climbing down to the stage. The group help Leigh, who was just winged, to his feet and head after the figure, the masked assassin has sprung on to the stage, opened up a trapdoor and disappeared into the dark.
The Lake
Beyond the bronze door |
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